The Rapture Is Here And You Will Be Forcibly Removed From Your Home: A (Short) Review

The Rapture Is Here And You Will Be Forcibly Removed From Your Home (or the slightly less lengthy TRIHAYWBFRFYH for short) is described by its developer Connor Sherlock as an “open-world Dear Esther”, and an “evil Proteus”. It’s a game that’s equal parts creepy and strangely moving, part homage to the horror writers of old and part interactive art piece. It’s a game I find near impossible to describe, an audiovisual attack on the senses that gripped me from start to finish.
You are given twenty minutes to explore a desolate landscape. After that, the world will cease to exist. There lies in the sky a looming black disc that slowly expands, and if you stare directly at it it lets off an ear-splitting buzz that forces you to look away. Houses lie empty and deserted. Columns of coloured spheres dot the landscape, and if interacted with they play extracts from various novels such as H.P Lovecraft’s “Call of Cthulhu”. The extracts should seem out of place, but they relate to the environment and the objects within it so well that if I wasn’t aware before I may have even thought they were written especially for the game. The voice acting for all these extracts is excellent as well, which is certainly a bonus.
Props must also be given to the haunting soundtrack by the developer that perfectly sets the mood and feel. The sound design consists only of crashes of thunder and the buzzing of the object, but that’s all the game needs. The simplicity is what works.
When I completed TRIHAYWBFRFYH, I felt a bizarre mixture of emotions. I felt confused, disturbed, moved and ultimately amazed. This odd little creation is one of the most curious experiences I’ve ever had with a game, and is something I demand that you try out. You may not like it, and I’ll understand. It’s very odd, and tailors only to the small audience that enjoys the type of gameplay it offers, and it won’t please everybody. And that’s just fine. But at least try it out. It’s free and only twenty minutes long, and who knows, maybe you’ll appreciate those twenty minutes as much as I did.



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